Meeting facilitation tips inspired by board game mechanics
Thinking of a few game mechanics that can be useful when leading or facilitating meetings, in particular considering who speaks when, and how.
Playing with pricing in Moonlighter
Moonlighter is a video game in which you play a dungeon looting adventurer by night, and shop owner by day, which got me thinking about pricing and price elasticity.
Comparing state of flow and state of play
Comparing the six core characteristics of play and of the mental state of flow in positive psychology.
Noam Chomsky’s ice cream cone thought experiment
Noam Chomsky often used a thought experiment involving a child eating an ice cream cone, and it being stolen by an adult.
A quick hate take on American Gothic in Béziers
Sure it’s always easy to criticize… I particularly disliked this French tourism ad featuring the American Gothic painting though.
Ambiguity and brand strategy utopia
A few thoughts about Ursula LeGuin’s The Dispossessed, utopia and strategic ambiguity as it may apply to brand strategy.
Understanding subjective conscious experience in interactive media and video games
A few thoughts about the new Fallout TV series and subjective conscious experience in interactive media, based on Like Stories of Old’s video essay.